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Seeking OpenGL Developer

Scott and I are kicking around an idea, and we'd like to consult with an OpenGL developer on a potential new business. I can't give away too many details, but the basics are this:

  • Custom 3D software for vertical market
  • Leverages Mac OS X/OpenGL
  • Software used to leverage services or be sold outright
  • Related question: are there libraries of OpenGL objects for purchase, like trees or household items or automobiles?

If you've got some info or know of someone who does, my AIM name is iacas and my email is "me@" this domain. I prefer the AIM approach.

P.S. No, we're not looking to make a game of any kind. Nor build a business around re-creationg of automobile crashes.

6 Responses to "Seeking OpenGL Developer"

  1. Since the examples you gave are well-related, you might want to check out the GRASS toolkit, it's open-source and will get you in the right direction, if you're thinking what I think you're thinking. 🙂 GRASS is full GPL (in other words, selling anything based on it isn't in your best interest if you don't like lawsuits from scraggly activists), but there are commercial alternatives which do very similar things.

    Anyways, I'm kind of shooting in the dark here, but I hope that helps.

  2. OpenGL is relatively easy, why not try it yourself? I coded quite a bit of OpenGL in academics, it's fun to do.

  3. To answer the last part, you can definitely buy 3d models; many free ones (some very nice) are available, too. Try a Google search like "3d model clip art" to get a few links. Some good places to start looking for models, free or otherwise, would be 3dlinks and 3dcafe. Both sites have a lot more than models, too, and I'm sure there are others. With models, the trick is to get the model in a format that works well with your choice of rendering engine. Of course, you can convert formats, too, and tools can be made for that if needed.

  4. isle.yi.org: uhm, you *can* make money selling GPL software. It's just that you have to provide the source under GPL to each buyer, so they could redistribute it however they want. So as long as you're doing so custom software development (selling work, not licenses to products), there's no problem getting money.

  5. While not "3D clip art", you might check out a higher level toolkit like VTK (www.vtk.org), or OpenInventor (http://oss.sgi.com/projects/inventor/ for the old version from SGI, or http://www.tgs.com for the commercial version of it from TGS).

  6. http://www.turbosquid.com is one of the most comprehensive I've found. I'm using a 350Z 3ds model for an in-dash ODB2 diagnostics app. Cost me ~ $70.


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