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	<title>Comments on: Lightroom 2.0 Does Plugins Right?</title>
	<atom:link href="http://nslog.com/2008/04/04/lightroom_20_does_plugins_right/feed" rel="self" type="application/rss+xml" />
	<link>http://nslog.com/2008/04/04/lightroom_20_does_plugins_right</link>
	<description>The Weblog of Erik J. Barzeski</description>
	<pubDate>Sun, 06 Jul 2008 07:49:44 +0000</pubDate>
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		<title>By: alex kent</title>
		<link>http://nslog.com/2008/04/04/lightroom_20_does_plugins_right#comment-47079</link>
		<dc:creator>alex kent</dc:creator>
		<pubDate>Sun, 06 Apr 2008 19:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://nslog.com/?p=4746#comment-47079</guid>
		<description>a couple of things;

as Nick T points out, references to the existence of a  plugin architecture in LR2 are hard to find.
that said, i remember when LR1 was in beta the adobe dev's were mentioning that they had a LR SDK planned, and that budding developers should learn the 'Lua' programming language as the interface of LR is written using it.

with regard to Aperture's plugins the review of Ap2.1 on Rob Galbraith's site suggests that it IS possible for plugins to work directly on the RAW data ... just the dodge and burn plugin doesn't. :/

IMHO neither app has this problem nailed: Aperture's system in convoluted, LR's is painfully slow, and neither address the fact that when working in the darkroom (in days of old) you didn't dodge and burn with a paint brush!</description>
		<content:encoded><![CDATA[<p>a couple of things;</p>
<p>as Nick T points out, references to the existence of a  plugin architecture in LR2 are hard to find.<br />
that said, i remember when LR1 was in beta the adobe dev's were mentioning that they had a LR SDK planned, and that budding developers should learn the 'Lua' programming language as the interface of LR is written using it.</p>
<p>with regard to Aperture's plugins the review of Ap2.1 on Rob Galbraith's site suggests that it IS possible for plugins to work directly on the RAW data ... just the dodge and burn plugin doesn't. :/</p>
<p>IMHO neither app has this problem nailed: Aperture's system in convoluted, LR's is painfully slow, and neither address the fact that when working in the darkroom (in days of old) you didn't dodge and burn with a paint brush!</p>
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		<title>By: Nick T</title>
		<link>http://nslog.com/2008/04/04/lightroom_20_does_plugins_right#comment-46998</link>
		<dc:creator>Nick T</dc:creator>
		<pubDate>Sat, 05 Apr 2008 03:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://nslog.com/?p=4746#comment-46998</guid>
		<description>:?: Do you have a reference for the idea that the Lightroom 2.0 beta has _any_ editing plugin support? I can't find anything.
From the look of it Lightroom only has the built-in selective editing tools and there will be no support for editing plugins at all.
Aperture's system seems much better suited to 3rd party plugins... it lets them work on a known image format, render their changes (which could be a very slow process) and then reimport them into Aperture. If Lightroom tries to do non-destructive plugin support then things like NoiseNinja will cause an image to take over a minute to render whenever you make an adjustment?</description>
		<content:encoded><![CDATA[<p> <img src='http://nslog.com/wp-includes/images/smilies/icon_question.gif' alt=':?:' class='wp-smiley' /> Do you have a reference for the idea that the Lightroom 2.0 beta has _any_ editing plugin support? I can't find anything.<br />
From the look of it Lightroom only has the built-in selective editing tools and there will be no support for editing plugins at all.<br />
Aperture's system seems much better suited to 3rd party plugins... it lets them work on a known image format, render their changes (which could be a very slow process) and then reimport them into Aperture. If Lightroom tries to do non-destructive plugin support then things like NoiseNinja will cause an image to take over a minute to render whenever you make an adjustment?</p>
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