Independent Games
Posted December 28th, 2002 @ 06:41pm by Erik J. Barzeski
An interesting article at O'Reilly's ONLamp talks about independent game developers. The event, sponsored by Eugene, OR resident Garage Games, was thrown together this year but should (could?) grow into a yearly event.
One of the parts talked about the Mac platform as "undertapped." I haven't really got thoughts one way or the other. We've got great games like Airburst and Ambrosia games and most of the "big-name sure-fire hits," but we lack some of the lesser known games. Hell, we still don't have Unreal Tournament 3 (or whatever it's called) - yet the Linux version has been out for awhile! Ugh.
Would I like to see games between $4.95 and $14.95? You bet your ass I would... But until then, I'll just buy a couple less games per year for my trusty GameCube and my 36" television and surround sound system. As much as I like playing online, the hassle of playing games on my computer has never been worth it for more than a few weeks at a time (usually shortly after the release of some big game).