UT 2004
Posted April 19th, 2004 @ 10:55pm by Erik J. Barzeski
There's something perverse about cranking up Unreal Tournament 2004 without quitting any other applications or turning off your email-checking schedules (or iChat/Adium), playing a 1920 x 1200 game with the highest settings, and wondering if there's any way to slow the framerate down so that you can see what's going on just a little better. The damn thing is just too fast!
Posted 19 Apr 2004 at 11:16pm #
You could try my old Rage 128 AGP card...that should slow it down a bit. Sell it to you for a buck. 😀
Posted 19 Apr 2004 at 11:26pm #
You want it slower? Sure, we can trade computers. 😀
Posted 20 Apr 2004 at 12:28am #
I'll swap you my G3-800 ibook.
You can even turn on monitor-spanning to really beat the hell out of it's Mobility Radeon.
Posted 20 Apr 2004 at 2:15pm #
Not to ask silly questions, but is the ut2k4 the final release? And if so, is it compatible with the PC/Linux version, or if I want to play it on my mac do I have to buy the game again? I don't see any info on a final ut2k4mac anywhere on the ut site or through google... (other than how it's expected around the same time as the PC version).
Posted 21 Apr 2004 at 1:42pm #
UT2k4 is pretty sweet, but it's also buggy as hell. I played the demo with Instant Action quite a bit just fine, but with the full release and net games (yeah, I coulda played net before but the demo wasn't optimized enough yet) it crashes all the time. If I press any voice-chat related button (even with voice chat off) it crashes. If I don't, it still crashes halfway through the game about half the time. And this isn't just this machine, it also happens on my father's dual-2GHz G5.